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Risk - 2210 A.D.

#076930866009

 $44.99

 Quantity:

We have 7 in stock

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Battle into the future with Risk - 2210! This spin on the classic wargame allows you to take control of the armies of the future. Use your Machines Of Destructions (or MODs) and your human commanders to take the war to your enemies and conquer their lands! However, now even the seas and moon have become your battleground and can be occupied by your forces. They've also put the game on a timer, you have a set number of turns to take control before your enemies can. With deeper strategy than the original, Risk - 2210 offers a great deal more while still maintaining its classic appeal.

Contents of Risk - 2210:

  • Earth gameboard (20"x30")
  • Moon gameboard
  • 5 sets of Army miniatures
  • 5 sets of Commanders
  • 20 plastic Space Stations
  • 71 Risk cards
  • 109 Command cards
  • 4 Devastation markers
  • 1 Year marker
  • 80 Energy markers
  • Score chart
  • 5 Turn order markers
  • 10 dice
  • Instructions



Players: 2 to 5

Ages: 10 and up

Manufacturer: Avalon Hill

Submited By: Denis Lefebre on 04/30/2012
Risk is the best game ever!!! I play it online all the time at http://www.conquerclub.com

I plan to buy this game once I earn some $$ :-)

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Submited By: Eric Meissner on 07/06/2006
If you have ever liked risk then you will like this variant on the old classic. With the world reshaped and the chance to conquer the moon this game is a must have for Risk fans.

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Submited By: Ethan White on 07/07/2004
What to say about this great game. It's hard to start. After playing classic risk for many years, it was time for something new. I'm a strategist by nature, but found classic risk to become dull and boring after playing it many times. One of the main problems was the length of games. They took too long. Now, the new version has the capability of being played like classic risk for the occasional game, but the new and added features for 2210 version add an exciting aspect to the game. Nuclear devestation can change the format of the board for every game, making vital continental borders nonexisitent (North America and Europe...). Also, the new command cards allows for players to always have a shot at the game. Hucking nukes up in the air can always be a risk, but that's why they named the game that. I too think that the turn order and limited turns are the best addition to the game. They force new strategies, and can add new twists to every game. All in all, it's the best board game I've ever played.

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Average Customer Rating: Displaying 3 of 5 product reviews

 

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