I was excited and leery when I first saw that there was an updated version of Risk. I enjoy Risk very much, but was afraid that they made a substandard game and slapped a well known name on the box. Fortunately, I was very, very wrong.
2210AD adds underwater and moon territories that adds some complexity because now you can get attacked from more than just a few directions. The inclusion of commanders also is a great addition to Risk since they defend with an eight sided die instead of the standard six, plus they allow you to use special cards to call in reinforcements, nuclear strikes, and much, much more. A few territories are also removed from play because they have high radiation. This makes the board slighty different each time and in my personal experience has actually dramatically changed the game. The biggest and best change I save for the end...There are limited turns and the order in which you take your turns changes as well. Yes, players have the chance to go twice in a row and with limited turns the game will now only last an evening, not a week or more.
This game is great for the avid Risk player as well as the everyday player. The rules are similiar to the original and it does not get so long and drawn out that people get bored.
Rating:
[5 of 5 Stars!]